O truque inteligente de 33 Immortals Gameplay que ninguém é Discutindo
O truque inteligente de 33 Immortals Gameplay que ninguém é Discutindo
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Leaning on one another’s skills and class abilities to unleash a balanced attack against waves of monsters is a key to success.
While not a full-fledged MMO, it borrows elements from large-scale raids, where success depends on cooperation and positioning rather than individual mastery of the game.
, and though I initially tried to fade into the pixels and treat it as a single-player game, I quickly found myself emoting and seeking groups of warriors to join.
With dozens of players on screen doing their own thing to help the anti-divine cause, the chaos is the addicting element of
Attempting to solo almost any activity can get boring quickly. I found that even the smallest enemies can be massive bullet sponges until you build up your character with hours of upgrades. Even as a late-stage herculean character, having some backup can upgrade the amount of damage you deal exponentially. This is thanks to the title’s use of critical hits, which only begin racking up when another player is also hitting the same target.
Experience your soul’s epic journey through the afterlife rendered in beautiful hand-drawn animation. 33 Immortals is a unique take on Dante Alighieri’s literary masterpiece, the Divine Comedy.
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33 Immortals is a 33-player action roguelite game where players participate in massive 33-player raids. Said raids can be joined at any time, allowing seamless pick-up-and-play possibilities from players who don’t have to wait for full parties to commence. Choose from a variety of weapons from the hub world and hone your skills by hitting training dummies, or upgrading them through NPCs such as Dante from the Divine Comedy.
revealed a surprising amount of depth for what could first appear to be a simple action-roguelike. And there’s so much more for me to see: What’s the Ascension Battle like? How hard is it to face down Lucifer?
In the same options menu, control bindings for both keyboard and mouse, and controllers, are missing. I did not have any issues with the existing control scheme, but that doesn’t mean this shouldn’t be a launch feature, even for an early access experience.
Judging from what I could experience in Hell at least, the developer has experimented and almost perfected the 33 Immortals Gameplay formula to keep the action flowing and make the map exploration-worthy.
The studio is already teasing a third gate for runs that will take place in a heavenly land, but this is slated to arrive later in 2025.
and shifts the focus from individual mastery to coordinated survival. Victory isn’t just about how well you fight, but how well you fight together.
33 Immortals. One wayward dodge might push you into the path of a stumbling army of headless titans, who were, until just now, chasing some other poor soul. I’m speaking of this from experience. I’m just helpful like that.
The game begins with a 33-player map, Inferno, which is an arid wasteland of roaming demons, 12 Torture Chambers and one big ascension battle to complete. The minions running around Inferno are easy enough to dispatch for practice and Em excesso bones (the game’s currency), or you can run right by them without punishment. Torture Chambers are miniboss rooms designed for six players to tackle at once, but you can enter them with fewer than six, even alone. However, you’re unlikely to get far solo. The minibosses are hulking skeletons and big, flopping demon worms with plenty of health, and they always have hordes of minions as backup.